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Sign up now Username Password Remember Me. Physics, as we noted in last years article, generally presents itself in sets of highly dependant small problems. Very unsure with the Extreme board as filling all the PCI slots slow it down. Log in Don’t have an account? JonasBeckman , Aug 6, If you don’t what you’ll end up doing is getting stuck with the newer one which does not seem to work at all in actual game environments, as it was made I guess for using secondary Nvidia cards only. GhostXL , Aug 10,

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This site uses cookies. Even without knowing all the ins and outs, it is quite obvious that this chip will be a force to be reckoned with in the physics realm. This will obviously make it easier for GPUs to handle doing things other than graphics agfia efficiently.

Exclusive: ASUS Debuts AGEIA PhysX Hardware

JonasBeckmanAug 6, This is a hard thing for us to test for explicitly, but it is easy to understand why it will be a problem when we have developers already complaining about the overhead issue.

Log in or Sign up. Originally Posted by Korth.

What you are going to have to do though is every time you have a new game that installs Nvidia Physx software during the games install, go and un-install it afterward and reinstall the older Ageia driver. It’s not that GPUs can’t be used to solve these problems where the input to one pixel is the output of another performing multiple passes and agela use of render-to-texture functionality is one obvious solution ; it’s just that much of the power of a GPU is mostly wasted when attempting to solve this type of problem.


Thought’s only would be appreciated as my PC is quick, just ive seen what dedication can do. Effective Asua Data Rate: These types of solutions will add a little more punch to what developers can do. Sign In Sign Up. A little less obviously, PhysX hardware accelerated games will also benefit from a graphics standpoint.

We would really like to get a better idea of how much actual “work” this part can handle, but for now we’ll have to settle for this ambiguous number and some real world performance.

By continuing to use this site, you are agreeing to our use of cookies. There are ways to deal with this when tackling physics, but making highly efficient use of nearly 6 times the internal bandwidth for the task at hand is a huge plus.

Asus Ageia Physx P1

The AGEIA triangle explanation is valid, not sure on this board though or if the technology has passed this, remember sli splits the screen to share load. Physics, as we noted in last years article, generally presents itself in sets of highly dependant small problems. Or wait and see how OpenCl pans out, it shouldn’t be too long now. Let’s take a look a the ASUS card and then take a look at the numbers.

No doubt you ageiw use an older NVidia card for dedicated PhysX and see some gains on some game titles – if you already have a spare – but it’s not worth buying one when you can instead drop in another GPU.

ASUS AGEIA PhysX (C1CHFA-HUAY1) MB PCI Physics accelerator card | eBay

Do you already have an account? For now Not many titles at the moment is what I mean. The card works for me great on Mirrors Edge and Terminator Salvation, and Bionic Commando also I do believe also But I did not do the standard ashs test” to see if the fan fired up on that one, but instead just tested with the newest Physx drivers that don’t use the card versus the ones that do and found the game ran better with the older working agwia.


Log in Don’t have an account? CPUs aren’t able to touch this type of internal bandwidth either.

For instance, there is no way for a pixel shader to read a value, change it, and write it back to the same spot in local RAM. Yes, my password is: We are certainly seeing titles coming out like Oblivion which are able to bring everything we throw at it to a crawl, so balance will certainly be an issue for Havok FX and similar solutions.

Results 1 to 5 of 5. Ive found the actual list on the net for titles using the ageeia is rather incomplete, so you will just have to shop around and see what you find.

State changes will be more efficient, and many more objects will be able to be sent to the GPU for processing every frame. Ark ham city scarecrow nightmare is prime example of the difference. Post Your Comment Please log in or sign up to comment. With the possibility for games to support orders of magnitude more rigid body objects under PhysX, overhead can become an issue when batching these objects to the GPU for rendering.